Well, if you didn’t see it — my first devlog is out. I’ve got a good portion of the second act of the game under my belt and a clearer sense of how I want to introduce the game’s main questline.
Even though this PC could probably die at the thought of compiling anything more complex than a potato, I’ve decided I need something bigger to stay motivated.
If you watched the devlog, you heard me talk about the DDH — the Dodecahedron. This thing is basically the base of operations for the game. It’s where the player will run most of their game from. For the first release, The Infinite Journey will kind of railroad you into choosing the DDH. But future releases will give players more freedom — more ways to say “nah” to structure and still survive.
So that brings me to now: I’m going to try building the interior of the DDH. I have no idea how well this is going to go. A lot of future devlogs will probably just be me staring at Godot tutorials and making questionable design decisions while pretending I know what I’m doing.
Let’s see where this leads.
P.S. If you'd like to help keep my PC alive long enough to render a shadow, consider buying me a coffee. I’m currently accepting funds, donations, and ancient artifacts of untold GPU power.